A handful of weapons of various shapes and sizes are scattered around Snoik's tent in a manner that suggets they might be on display- though the lighting is fairly poor for such an endeavor.
From the hustle and bustle outside people invariably make their way into this tent to see what wares Snoik purports to sell. They are often amazed or intrigued by the fabulous jewel encrusted, enchanted weapons Snoik shows them. Those who choose to try them out are equally impressed by their balance and quality as they briefly spar with Snoik. Many of these are happy to part with sums of money which they consider small for the value of these magical weapons. They go home happy with the bargain they have found.
Most of these patrons remain happy as well. They mount their fancy magic weapon on a wall or display it on their mantle and it shines and looks impressive for years on end.
There are some however that attempt to put these weapons to use on the field of battle. It is these customers who spread rumors of Snoik the Snake, who sells illusory weapons which dissipate upon actual use.
Snoik is a feeble coward of a gnome. He's an excellent illusionist ubt aside from illusion he is almost as afraid of magic as he is of being found out. He uses his skills at Illusion to craft fabulous fake weapons to sell, and he moves around constantly to avoid being found out (or cought anyway).
He hangs out with an old friend and partner, a Thief by the name of Zarfus...
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Zarfus is a thief. A dirty, low down street rat with few morals and even less wealth. His only real skill is pickpocketing, at which he excells through necessity. Any semblance of family hasbeen long forgotten except an old friend named Snoik. They are the kind of friends that are friends only because they have simply been together for so long. As a team they stay alive, hoping to "earn" enough money at one bazaar to make it to the next. While Snoik sells his fake weapons, Zarfus works the crowd, relieving anyone he can of whatever he can. Aside from Snoik and his own well being, Zarfus hasn't a care in the world... until recently. Zarfus had the misfortune of choosing the wrong pocket to pick- that of a beautiful half-elf woman who looked very out of place in civilization.
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A thief herself by trade, if you can call it a trade, Katrina happened to notice a scrawny pickpocket make off with a pouch. The pouch contained little in the way of money, but it was all she had. Using keen forest sense and tracking abilities to rival that of any ranger she followed the pickpocket into a tavern, where he thought he'd celebrate his fortune with a modest drink. Whan Katrina found him there she devised a plan not just to get her purse back, but for a little revenge as well. She confronted Zarfus, but pretended not to know he stole from her. She offered to buy him some more to drink (which she would worry about paying for later) and used her feminine wiles to lure him behind the tavern. Half drunk from the ale and half blinded by the beauty of this exotic woman, Zarfus merrily followed her, luststruck... When he awoke, he found himself in a dumpster behind the tavern, all his clothes hanging high above him, and everything of value stripped from him alltogether. Strangely though the only emotion he felt was an odd sort of infatuation. Somehow Zarfus had fallen in love with this woman and set off to find her again.




