This thread is dedicated to powergaming in the new 3.5 Edition Core Environment. It used to be easy. Take a level in ranger, a few in holy liberator, then splash in one of barbarian, and youre all set. Now we have three brand-spanking new updated core rulebooks, with new and updated prestige classes and overall stronger core classes.
This thread will try to get the most out of the new Core Material without the use of 3.0 splatbooks. It will start with looks at the new 3.5 Core Classes, then a look at the Prestige Classes from the 3.5 Dungeon Masters Guide.
Whats changed from 3.0?
In theory, everything is still the same. All the classes still fill the same roles they did in 3.0. However, they are generally better at what they do (especially the non-dedicated casters).
- Spellcasters are weakened (generally in the form of their more powerful spells, some metamagic feats, and old Prestige Class abilities like spellpower)
- Archers are weaker (the enhancement bonus of ammunition no longer stacks with the weapons enhancement bonus)
- Melee fighters are stronger (two-handed power attack, one-feat two weapon fighting, greater weapon focus and specialization).
- Skills are easier to obtain (no more exclusive skills, more skill points for bards and rangers).
- One level multiclass dips into core classes for front-loaded abilities are less attractive (especially rangers and paladins).
Where did you get this information?
In the 3.5 Players Handbook, Dungeon Masters Guide, and Monster Manual. If you do not have these books, then you can refer to the 3.5 System Reference Document. All quotes are taken directly from the 3.5 System Reference Document.
MM? Splatbook? Whats going on?
The general abbreviations and terms Ill be using are listed below.
- PHB- 3.5 Players Handbook
- DMG- 3.5 Dungeon Masters Guide
- MM- 3.5 Monster Manual
- 3.5E- 3.5 Edition
- PrC- Prestige Class
- SRD- 3.5 System Reference Document
- Core- The three core rulebooks (Players Handbook, Dungeon Masters Guide, Monster Manual)
- Splatbook- The 3.0 Class Books (Sword & Fist, Defenders of the Faith, Tome & Blood, Song & Silence, Masters of the Wild)
- Powergaming- Making your character be the best archer/mounted charger/spear fighter/illusionist/support cleric/caster druid/ninja/thief/whatever that it can be while still sticking true to the character concept.
d00d! uR @ muNchK1n9! J00 $uX0r!
This thread is dedicated to people who want to get the most out of their characters. Its up to you to come up with a concept to tie all of this stuff together.
Also, I will write this with players who do not necessarily want to min-max their characters into oblivion. If you just want to make sure your new ranger can survive standard encounters, or want to give your paladin a little more oomph, then this thread is for you. If you want to learn to roleplay, go play a few games or read Uncle Figgys Guides.
Are you good at Min/Maxing?
Im not a spectacular min/maxer in any sense of the phrase. I know how to do it, and Ive had a fair degree of success in the past with what Ive come up with. Also, I am not going all-out to min/max these builds. They are designed to be simple and general guidelines to getting the most out of the new 3.5 Core Classes. If you want to see insane Min/Maxers, then you want the Wizards.com d20 Character Optimization Message Boards.
Alright, so what do we have to look forward to here?
I plan to post analyses, thoughts, and builds for all the Core Classes and the Prestige Classes in the DMG.
How can I get in contact with you?
Email me (address= captainyossarian@hotmail.com) or ping me on AOL Instant Messenger (screen name= thenich34).


