Large Beast
4d8+9 (27 hp)
Initiative: +1 (Dex)
Speed: 35 ft., climb 10 ft.
AC: 13 (-1 size, +3 natural, +1 Dex)
Attacks: Butt +3 melee, Bite +2 melee
Damage: Butt 1d4+3, Bite 1d4+1 and poison
Face/Reach: 7.5 ft. by 10 ft./5 ft.
Special Attacks: Stampede, Poison, web
Special Qualities: Scent, 50% MR to mind-influencing effects
Saves: Fort +6, Ref +4, Will +1
Abilities: Str 16, Dex 13, Con 14, Int 1, Wis 10, Cha 3
Skills: Climb +7, Hide +3, Jump +1*, Listen +4, Spot +5*
Feats: -
Climate/Terrain: Temperate plains
Organization: Solitary, colony (2-5), or herd (6-30)
Challenge Rating: 2
Treasure: 1/20 coins; 25% goods; 25% items
Alignment: Always neutral
Advancement: 6-8 HD (Large)
Combat:
Stampede (Ex): A frightened herd of spidercattle flees as a gropu in a random direction (but always away from the perceived source of danger). They literally run over anything of size Large or smaller that gets in their way, dealing 1d6 points of damage for each five spidercattle in the herd. A successful Reflex save (DC
Poison (Ex): Spidercattle have a poisonous bite. It is an injury type poison. The Fortitude save DC is 8, and the initial and secondary damage is 1d2 Dex.
Web (Ex): Spidercattle often wait in their webs or intrees, then lower themselves silently on silk strands and leap onto prey passing beneath. A single strand is strong enough to support the spidercow and one other Tiny creature, two other Diminutive creatures, or four other Fine creatures.
Skills: *Spidercttle gaina +4 competence bonus to Hide and Move Silently checks when using their webs.
Spidercattle can cast a web four times per day. This is similar to an attack with a net but has a maximum range of 25 feet, with a range increment of 5 feet, and is effective against targets up to two sizes smaller than the spidercow. The web anchors the target in place, allowing no movement.
For more info on that, rea MM pg. 210 and just keep halving the numbers . . .





