I was dabbling with an idea for an elven scout for the continuity of a campaign. My current group already has a cleric and a paladin... and we're due to have either a druid or a sorcerer, depending on that player's choice. In my case, I was playing a rather cool half-elven sorceress which kicked mucho arse, but for the benefit of the other player perhaps wanting to play an arcane spellcaster and not have each other step on our respective toes, I was thinking of stepping down and playing a more torubleshooter type character.
*disgruntled sigh* I am going to miss my spunky sorceress though. She was fun ^_^
So, I have access to making a level 9 scout, which I did. Here's how she looks like up to now :
Syia ~
Elven Female
Level 9 Scout
        Str 10 (+0)
        Dex 20 (+5)
        Con 12 (+1)
        Int 14 (+2)
        Wis 14 (+2)
        Cha 12 (+1)
HP 43
AC 21
Movement 50'
Initiative +6
Base Attack        +6/+1
+1 Keen Thinblade +12/+7...1d8+1 (15-20, x2)
Masterwork Knife +12/+7...1d4 (19-20, x2)
+1 Composite Shortbow +12/+7...1d6+1 (20, x3)
= Saving Throws =
~ Fortitude +6
~ Reflex +11
~ Will +5
= Skills =
120 skill points total (+10 per level, max rank 12)
Balance +15
Climb +18
Escape Artist +11
Hide +22
Jump +20
Knowledge (dungeon) +8
Knowledge (geography) +8
Knowledge (nature) +8
Listen +12
Move Silently +22
Search +12
Spot +12
Survival +8
Swim +11
Tumble +19
= Languages =
Elven
Common
Sylvan
Gnome
= Feats =
Agile Athlete
Weapon Finesse
Dodge
Mobility
Spring Attack
Quickdraw
= Scout Class Features =
~ Skirmish (+3d6, +2 AC)
~ Trapfinding
~ Battle fortitude +1
~ Uncanny Dodge
~ Fast movement +10'
~ Trackless Step
~ Bonus Feat (2)
~ Evasion
~ Flawless Stride
~ Camouflage
= Inventory =
2 Masterwork Daggers
+2 Mithral Shirt of Silent Move
+1 Keen thinblade
+1 Composite Shortbow
Ring of Feather Falling
Ring of Sustenance
Cloak of Elvenkind
Boots of Striding and Jumping
Bag of Holding, type I
Efficient Quiver
Gloves of Swimming and Climbing
(from 36 000 gp)
Not using any prestige classes here. I'd like to see how Scouts do on their own - their special ability list looks pretty appealing. I also oriented this one over melee because I felt like being flashy - acrobatics and wading in the thick of things. Besides, I always play ranged-based characters X_X
Input on how "Syia" here would do as she is would be welcome. I'm seeking second-opinions so I can make her a more solid party member. Anything I might have had overlooked... her personality still needs to be fleshed out, so swapping stuff is really okay at this point, she's not seeing use in at least 3 weeks.
*disgruntled sigh* I am going to miss my spunky sorceress though. She was fun ^_^
So, I have access to making a level 9 scout, which I did. Here's how she looks like up to now :
Syia ~
Elven Female
Level 9 Scout
        Str 10 (+0)
        Dex 20 (+5)
        Con 12 (+1)
        Int 14 (+2)
        Wis 14 (+2)
        Cha 12 (+1)
HP 43
AC 21
Movement 50'
Initiative +6
Base Attack        +6/+1
+1 Keen Thinblade +12/+7...1d8+1 (15-20, x2)
Masterwork Knife +12/+7...1d4 (19-20, x2)
+1 Composite Shortbow +12/+7...1d6+1 (20, x3)
= Saving Throws =
~ Fortitude +6
~ Reflex +11
~ Will +5
= Skills =
120 skill points total (+10 per level, max rank 12)
Balance +15
Climb +18
Escape Artist +11
Hide +22
Jump +20
Knowledge (dungeon) +8
Knowledge (geography) +8
Knowledge (nature) +8
Listen +12
Move Silently +22
Search +12
Spot +12
Survival +8
Swim +11
Tumble +19
= Languages =
Elven
Common
Sylvan
Gnome
= Feats =
Agile Athlete
Weapon Finesse
Dodge
Mobility
Spring Attack
Quickdraw
= Scout Class Features =
~ Skirmish (+3d6, +2 AC)
~ Trapfinding
~ Battle fortitude +1
~ Uncanny Dodge
~ Fast movement +10'
~ Trackless Step
~ Bonus Feat (2)
~ Evasion
~ Flawless Stride
~ Camouflage
= Inventory =
2 Masterwork Daggers
+2 Mithral Shirt of Silent Move
+1 Keen thinblade
+1 Composite Shortbow
Ring of Feather Falling
Ring of Sustenance
Cloak of Elvenkind
Boots of Striding and Jumping
Bag of Holding, type I
Efficient Quiver
Gloves of Swimming and Climbing
(from 36 000 gp)
Not using any prestige classes here. I'd like to see how Scouts do on their own - their special ability list looks pretty appealing. I also oriented this one over melee because I felt like being flashy - acrobatics and wading in the thick of things. Besides, I always play ranged-based characters X_X
Input on how "Syia" here would do as she is would be welcome. I'm seeking second-opinions so I can make her a more solid party member. Anything I might have had overlooked... her personality still needs to be fleshed out, so swapping stuff is really okay at this point, she's not seeing use in at least 3 weeks.



