new forum feat
power fluff
benefit: your fluffs are now extra meaningless and mindboggling
normal: your fluff is probably just as mindboggling stupid, but usually nobody reads them
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elliott20 |
Re: re:Bad Rolling | ||
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you call those average stats? You know NOTHING about average stats. I once played a paladin with a 13 being her highest roll. Her total bonus was like a +5 or so, I think. And you know what? She kicked so much ass that my party became crippled when she bit the bullet. (So they asked me to roll up a second paladin for them to fill the niche. I had much better stats that time, but it just wasn't the same)
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new forum feat power fluff benefit: your fluffs are now extra meaningless and mindboggling normal: your fluff is probably just as mindboggling stupid, but usually nobody reads them |
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Macullish Drowslayer |
Re: re:Bad Rolling | ||
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STATS are not all what a character is. Good players can make something out of the lowliest of characters. And as far as I am concerned, it is EASY to play a super hero, someone with +12 or better stats. Play a character that isn't UBER, and see how you do.
Macullish Drowslayer
"Old TZer's never die, they just post on TZT!" |
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Laguna |
Re: re:Bad Rolling | ||
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Amen, macullish. I guess the most I had to do in this regard was play a wizard who was incredibly smart.... but that was it. His charisma and wisdom wasn't that great, so I had to RP around that. And it was my favorite character, by far.
What the deuce are you staring at? It's tuna fish... and nothing else! |
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Gorath |
Re: re:Bad Rolling | ||
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I have a sort of similar character, Laguna: A Wizard, who is smarter than Einstein, but his physical stats are really crappy. His mottos: "knowledge = power; mind over body"
"The Dutch own football." |
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CelebornBMD |
re:Bad Rolling | ||
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well, currently, I'm playing a superhero, as the dice say, but instead of just kicking the ass of everything under the sun, I'm playing him as a LG nonviolent type. I have ranks in Diplomacy and plan on talking my way out of everything, resorting to combat only as a last ditch, and I fully intend to Stun and capture or nonlethally KO if I can get around killing. The exception to this rule, of course, is those that I find susceptible to my Touch of Golden Ice (a ravage that only affects evil). He's nonviolent most of the time, tries to talk his way out of everything, and absolutely will not fight to kill unless he has no choice, he feels his life is in danger, or the enemy is TRULY evil (aka detected as strong or overwhelming by Paladin's aura)
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Angelalex242 |
Re: re:Bad Rolling | ||
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I personally hate being weak.
My current online character has a total bonus of...+17. It's great. But then, it's a world where everyone has a garunteed bonus of +12. I just got lucky. Heaven's wish to destroy all minds! Holy Explosion!
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fafhrd |
Re: re:Bad Rolling | ||
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I think I'll add my voice to the number who have already mentioned that these issues are handily resolved with point buy.
Quote: True. But why should you have to? If you REALLY want a character with huge flaws, build them in. Don't spend all of your points if you so desire. It strikes me as incongruous that the designers spend so much effort in an attempt to balance the classes only to toss balance out the window with rolling for stats. Do you have any experience with people skipping out on a feat because they wanted a flawed character? Is sure haven't. Point buy allows for you to tailor your character. It's difficult to find a reason for why that would be a bad thing. The tradeoff is perhaps a lack of suspense during character creation. He who rolls well has a more powerful character, by virtue of nothing other than good luck. The thrill of the roll is a based on greed. Rarely will you hear praise for rolled stats when someone has just landed a 5. If you want to "discover" your character by rolling, set up an array of stats based on point buy and roll to see where they go. It really does suck to be the wimp in the party because of a couple of unlucky dice throws before the guy even had a name. 3e is vicious. It assumes that all members of the party are competent. The books have the obligatory section on how you can turn a crap character into a positive experience, but I'm betting even Skip Williams grimaces when he throws a 4 con. |
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Macullish Drowslayer |
Re: re:Bad Rolling | ||
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Fafhrd, I totally agree, I was just trying to make the point that someone doesn't need a super hero character to play him effectively and have fun. NOONE likes a crappy character, and I wasn't advocating playing one. I just was responding to the guy that said he wouldn't play acharacter under +12 stat bonus total.
Macullish Drowslayer
"Old TZer's never die, they just post on TZT!" |
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Utgardloki |
I like rolling for stats | ||
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I had a DM once who allowed players to reroll the dice that rolled a 1. I rolled a 4, but decided not to reroll. I figured the challenge of playing a character with a 4 dexterity would be fun.
She also had an 11 intelligence. When I got to 4th level I decided to multiclass into Wizard, although I used the stat increase to boost her intelligence. As a DM, I have an algorithm to grant extra experience points to characters with lower ability scores. What I do is add up the ability score modifiers, subtract the total from 25, and that is the percent experience point bonus they receive. I've found that characters in my game range from +9% (total modifiers of +16) to +19% (total modifiers +6). |
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CEChandler |
Re: I like rolling for stats | ||
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Okay, I really don't care about how stats are determined. I've had players just assign stats, roll 3d6 assign as rolled, standard method, you get the picture. Numbers do not make the character. Case in point, I've had a player (recently dropped due to RL) who no matter what managed to have 2-3 18s and nothing else below a 14, guaranteed. It didn't matter. He went through characters like they were lite beer. No matter how mechanically "powerful" your character might be, it's still up to the player to properly develop the character, and to make decisions that will not kill the character. In the 8 years I've played with the guy, I cannot count the number of characters he's gone through (over a dozen, easy), while another player lost two, both later to be resurrected, another lost one permanently, and another lost one from an in-party conflict. This is through 3 different GMs, too.
Currently, with my uber-powered "assign as you like, but be reasonable", most of the characters are silly, but all chose one or two stats to be "non-optimal" - the unwise, but quick and brilliant rogue, the not-bright but strong and handsome pally, you get the picture. The guy who just lost his char comes in with a vanilla fighter with four 18s and 2 15s, because he didn't want to play a "smart" fighter. Choke. This is actually okay, because I've always told my group that since you assign to taste, so do my NPCs. I have to say I've never gone that silly, but it evens the playing field. Stats just do not matter in the big picture. If you are playing with "demigods in training" no big. Let them be "good" at everything. Develop a creative character that can take these heavies to task, without doing it through mechanics. The mechanics are there for event resolution - It's up to you to get your character into favorable events. |
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Mercutio01 |
Re: I like rolling for stats | ||
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Depending on the campaign, I like gimping my characters. Lighter campaigns or campaigns about fixing a gimped character's flaws are fun. I've played a mute sorcerer, a dyslexic wizard, a rogue with some serious phobias, a clumsy monk.
In complex deep or dark campaigns I stay away from the gimpy, but I would still prefer stat rolling for the randomness. |
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Ian Maelstrom |
Re: I like rolling for stats | ||
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I dont know about the rest of you, but i refuse to play a character with a stat less than 18. seriously. even non-humans.
as for the character in question, i thought he had pretty good stats for a sorceror. What else is in the party? a paladin and a monk? whats the last one? what about a mobile weapons platform (thats what my group calls the flying, gr. invisibile, heavy artillery Sor's) ? |
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jiriku |
Re: I like rolling for stats | ||
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Wow. I'm not sure I've EVER had a character with a rolled stat of 18. Racial mods, sure. But a ROLLED 18? Nope. Never had.
What's it like? |
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Mercutio01 |
Re: I like rolling for stats | ||
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You've never rolled an 18 for stats? Ever? Really? You need some new dice then.
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