So far:
Ranger5/Half-Orc Paragon3/Horizon Walker1
Using the variant from UA where ranger drops combat feats in favor of wild shape and fast movement.
Feats:
Improved Initiative, Extra Rage, Destructive Rage, Extra Wild Shape
Skills (As of Ranger3/Half-Orc Paragon3/Horizon Walker1):
Hide 5
Move Silently 5
Survival 7
Sleight of Hand 2
Gather Information 2
Sense Motive 5
Bluff 5
Knowledge: Geography 8
Intimidate 6
Search 5
Diplomacy 6
??? 2
So the question is...after lvl 9, where do I take this character. I've considered him the sort of guy that knows how to track someone down regardless of who stands in his way. He isn't afraid of being locked up because he can shatter stuff by using destructive rage (nothing like +10 to busting through shackles and walls). He's also pretty good at breaking into places, although it involves a bit more skill and trickery...
All help is appreciated.
Ranger5/Half-Orc Paragon3/Horizon Walker1
Using the variant from UA where ranger drops combat feats in favor of wild shape and fast movement.
Feats:
Improved Initiative, Extra Rage, Destructive Rage, Extra Wild Shape
Skills (As of Ranger3/Half-Orc Paragon3/Horizon Walker1):
Hide 5
Move Silently 5
Survival 7
Sleight of Hand 2
Gather Information 2
Sense Motive 5
Bluff 5
Knowledge: Geography 8
Intimidate 6
Search 5
Diplomacy 6
??? 2
So the question is...after lvl 9, where do I take this character. I've considered him the sort of guy that knows how to track someone down regardless of who stands in his way. He isn't afraid of being locked up because he can shatter stuff by using destructive rage (nothing like +10 to busting through shackles and walls). He's also pretty good at breaking into places, although it involves a bit more skill and trickery...
All help is appreciated.
-Othafa



