Bladedancer
Tordek circled his opponent thinking this was gonna be easy, the guys only got a long sword and studded leather, how hard could it be. Thats when it happened, the Bladedancer lived up to his name and put on a blindingly fast display of weapon prowess and precise control. Tordek decided this might be one opponent he should have left alone.
The Bladedancers are an elite group of performers dedicated to 'wow'ing crowds with their martial prowess. Unfortunatly for those that cross them, their displays aren't just show they are also quite deadly. Despite their name Bladedancers may also elect to use non bladed weapons to perform their displays, it's not uncommon for a Bladedancer to put on show in which he weilds several different weapons either.
Hit Die:d10
Requirements
To become a Bladedancer a character must fulfill all of the following criteria.
Base Attack Bonus: +6
Feats: Skill Focus (Perform:Weapon Display), Weapon Specialization (any melee)
Skills: Perform (Weapon Display) 5 ranks, Intimidate 5 ranks
Special Must be a member of the Bladedancers academy
Class Skills
The Bladedancer's class skills (and key ability): Balance (Dex), Bluff (Cha), Intimidate (Cha), Jump (Str), Perform (Cha), Tumble (Dex).
Skill Points at Each Level: 4+Int mod.
Class Features
The Following are Class Features of the Bladedancer Prestige Class; note all special abilites only funcion with weapons that the bladedancer has weapon focus in, is wearing light or no armor, and is unencumbered by a shield.
Weapons and Armor Proficency: The Bladedancer does not gain any new weapon or armor proficencies.
Finesse (Ex): The Bladedancer has learned to control his weapons with an unmached precision, & may now take weapon finesse with any melee weapons he has weapon focus for. He may also add his dex mod to any Perform (Weapon Display) Checks that he makes.
Display Prowess (Ex): By spending a full round action to display his mastery over his weapon; A Bladedancer may cause a fear effect (as per spell) with a DC= Perform (Weapons Display) Ranks + Bladedancer Class level. His caster level is equal to his Bladedancer level and all allies are immune to this effect.
Defensive Spin (Ex): The Bladedancer has now mastered a defensive routine that makes his defenses incredibly tough to penetrate. When taking the total defense action the bladedance may elect to forgo the +4 dodge bonus in favor of a Deflective Bonus = (ranks in Perform (Weapon Display) + Bladedancer levels)/2. A defensive spin may last up to (but not excede) his Bladedancer level in rounds & he may elect to perform this routine 1 per day/ 2lvls of Bladedancer.
Offensive Spin: The Bladedancer gains the Whirlwind Attack Feat so long as he meets the Dex & Int prerequisites, regardless of wether or not he meets the other prerequisites.
Artful Defense (Ex): The Bladedancer now weilds his weapon with such grace that he may add his Cha modifier (if positive) to his AC. He loses this bonus anytime he would be denied his dexterity modifer (if any).
Weapon Flurry (Ex): A Bladedancer may elect to take a flurry, granting two extra attacks at his highest bonus, but these & all other attacks suffer a -5 penalty apeice. This ability requires the full attack action.
One with the Blade (Ex): The Bladedancer chooses any one melee weapon that he has Weapon Specialization with and adds a further +2 to all damage rolls with that weapon.
Tordek circled his opponent thinking this was gonna be easy, the guys only got a long sword and studded leather, how hard could it be. Thats when it happened, the Bladedancer lived up to his name and put on a blindingly fast display of weapon prowess and precise control. Tordek decided this might be one opponent he should have left alone.
The Bladedancers are an elite group of performers dedicated to 'wow'ing crowds with their martial prowess. Unfortunatly for those that cross them, their displays aren't just show they are also quite deadly. Despite their name Bladedancers may also elect to use non bladed weapons to perform their displays, it's not uncommon for a Bladedancer to put on show in which he weilds several different weapons either.
Hit Die:d10
Requirements
To become a Bladedancer a character must fulfill all of the following criteria.
Base Attack Bonus: +6
Feats: Skill Focus (Perform:Weapon Display), Weapon Specialization (any melee)
Skills: Perform (Weapon Display) 5 ranks, Intimidate 5 ranks
Special Must be a member of the Bladedancers academy
Class Skills
The Bladedancer's class skills (and key ability): Balance (Dex), Bluff (Cha), Intimidate (Cha), Jump (Str), Perform (Cha), Tumble (Dex).
Skill Points at Each Level: 4+Int mod.
Table 1-5: BladedancerClass Fort Ref WillLvl BAB Save Save Save Special1 +0 +0 +2 +2 Finesse, Display Prowess 1/day2 +1 +0 +3 +3 Defensive Spin3 +2 +1 +4 +4 Display Prowess 2/day4 +3 +1 +4 +4 Offensive Spin5 +3 +1 +5 +5 Display Prowess 3/day6 +4 +2 +5 +5 Artful Defense7 +5 +2 +6 +6 Display Prowess 4/day8 +6 +2 +6 +6 Weapon Flurry9 +6 +3 +7 +7 Display Prowess 5/day10 +7 +3 +7 +7 One with the blade
Class Features
The Following are Class Features of the Bladedancer Prestige Class; note all special abilites only funcion with weapons that the bladedancer has weapon focus in, is wearing light or no armor, and is unencumbered by a shield.
Weapons and Armor Proficency: The Bladedancer does not gain any new weapon or armor proficencies.
Finesse (Ex): The Bladedancer has learned to control his weapons with an unmached precision, & may now take weapon finesse with any melee weapons he has weapon focus for. He may also add his dex mod to any Perform (Weapon Display) Checks that he makes.
Display Prowess (Ex): By spending a full round action to display his mastery over his weapon; A Bladedancer may cause a fear effect (as per spell) with a DC= Perform (Weapons Display) Ranks + Bladedancer Class level. His caster level is equal to his Bladedancer level and all allies are immune to this effect.
Defensive Spin (Ex): The Bladedancer has now mastered a defensive routine that makes his defenses incredibly tough to penetrate. When taking the total defense action the bladedance may elect to forgo the +4 dodge bonus in favor of a Deflective Bonus = (ranks in Perform (Weapon Display) + Bladedancer levels)/2. A defensive spin may last up to (but not excede) his Bladedancer level in rounds & he may elect to perform this routine 1 per day/ 2lvls of Bladedancer.
Offensive Spin: The Bladedancer gains the Whirlwind Attack Feat so long as he meets the Dex & Int prerequisites, regardless of wether or not he meets the other prerequisites.
Artful Defense (Ex): The Bladedancer now weilds his weapon with such grace that he may add his Cha modifier (if positive) to his AC. He loses this bonus anytime he would be denied his dexterity modifer (if any).
Weapon Flurry (Ex): A Bladedancer may elect to take a flurry, granting two extra attacks at his highest bonus, but these & all other attacks suffer a -5 penalty apeice. This ability requires the full attack action.
One with the Blade (Ex): The Bladedancer chooses any one melee weapon that he has Weapon Specialization with and adds a further +2 to all damage rolls with that weapon.



