Are there any good resources for a superhero d20 campaign?
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Utgardloki |
Superhero d20 |
Lead | |
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I'm thinking of running a d20 game in the superheroes genre. I'll probably end up having to convert Villians and Vigilantes to d20 somehow.
Are there any good resources for a superhero d20 campaign? |
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Jackelope King |
Re: Superhero d20 | ||
Engrish Major |
Re: Superhero d20 | ||
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I would reccommend Mutants and Masterminds from Green Ronin Press. No D20 logo on the book...but it's a d20 game. Uses the Open Gaming rules and such...
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Utgardloki |
I may have to make my own system | ||
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What I would like to do is bring some of the features of the old game Villians & Vigalantes into the d20 system.
I suppose I should check out a vitality/wounds system like Star Wars, but would like something simpler. Maybe instead of rolling Hit Points, you roll Power Points, which can be used to shield your actual Hit Points from damage. I think I'll have to institute some sort of power point system. |
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Ender the Dreaded |
Powers etc.. | ||
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Check out the book Powers Unlimited from Palladium Books. It may not be a strictly d20 system, but it has a comprehensive listing of different powers adaptable to any game.
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Utgardloki |
Hit points and Vitality Points | ||
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I'm thinking of something along the lines of the Villians and Vigilantes game where power points could be used to shield damage from hit points.
A character's hit points are based on his size and Constitution modifier. Small characters get one hit die, Medium characters get two hit dice, Large characters get four hit dice, Huge characters get eight hit dice, etc. The Con modifier is multiplied by the number of hit dice and added to the hit points. A character's class levels do not contribute to hit points, but do contribute to vitality points, which are modifierd by the character's Dex modifier. If the attack roll is greater than the character's current Vitality, the character takes damage from his Hit Points. If the attack roll is less than or equal the current vitality, the character may choose whether to take damage from Hit Points or Vitality Points. Vitality points come back a lot faster than Hit points, which represents the hero's ability to recover from non-fatal damage and be ready for the next fight. |
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Utgardloki |
Character points or not character points? | ||
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I'm wondering whether I should use character points, like in the BESM d20 system. Arguing against this is the fact that the D20 system already has character classes, character levels, feats, and skills; and character points add more complexity to an already complex system.
An alternative to using character points would be to either use random generation or just let the players make their choices. (Do you want to be Superman, or do you want to be Hawkman?) I'm planning on using a menu system, whereby a player could choose for example a millionaire playboy background, which includes a crime cave and a loyal butler, or a flat broke grad student bitten by a radioactive animal, etc. If I used character points, each origin would be worth a number of character points. If I did not, then you choose one origin and be happy with your choice. |
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Hugopig2 |
Something you might consider | ||
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It's kind of hard to do superheroes without some sort of point system. half the fun of a superhero game is building and customizing your character.
If you're leaning towards BESM d20, you might want to consider adopting Silver Age Sentinels d20, which is both more geared towards superheroes than the former and more compatible with the standard d20 mechanics than Mutants and Masterminds. There's a reason M&M doesn;t carry the d20 logo -- the way it works is fundamentally different from the way other d20 games work. If you're one of those people who needs the familair d20 mechanic, M&M will be a major transition, all the more so because it is not a clean break. The downside of SAS d20 is that sometimes the Ability Scores, if you take the right Characteristic Attributes, can get enormous and give you incredible Ability bonuses even for superheroes. The Sentinel, Empire City's equivalent to Superman, has 9 levels of Superstrngth and a STR ability score of 96. I think this translates into a +42 bonus on all Ability Checks related to Strength, including the damage he does with his fists! If you can live with this as part of the simulation of the superheroic genre, then SAS d20 may be your game. The upside is that the bare-bones Stingy gamer's Edition of SAS d20 retails for about $10 in the USA. |
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Azyr |
Re: Something you might consider | ||
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Here y'go!
www.rpgnow.com/product_info.php?products_id=1685& Deeds Not Words. Very good d20 Superhero game. Enjoy! Prophet of Bagpuss #1 in Aranan's Book of Cool. |
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