The old reckoning of years has long since fallen out of mainstream use. In the new reckoning, it is the year 101.
Humanity has not developed advanced spacecraft, nor has it contacted extraterrestrials. Many formerly incurable diseases remain incurable. Cars do not fly. The men and women of the world still live and work as they always have, with one exception; hundreds of millions reside in massive, compact supercities known simply as arcologies. With the earth's natural resources nearly depleted, the arcologies remain the best hope of survival that humanity has yet developed. Yet each arcology comes with an inherent drawback; as the governments of the world cannot afford to support the megacities, the majority of their funding is generated by powerful multinational corporations, and with each arcology a corporation constructs comes infinitely more power and influence. In essence, the world is run by such corporations, often leading to rampant corruption and dissent.
Our story revolves around the arcology designated JA04, a massive, pyramidal structure located north of Hokkaido, Japan and operated by Ton Systems Incorporated, one of the most influential and wealthy hardware and software companies in the world. Two and a half million souls make their home in JA04, called Ark by its denizens, and each is different, for Ark is an internationally diverse city with three official languages and accomodations for every profession imaginable. Businessmen and software engineers have a niche here, as do hackers and mercenaries...and even the feared technomancers, wielders of the modern magic, can go about their business largely unnoticed.
Technomancer is a post-modern scifi/fantasy/cyberpunk play-by-post role-playing/interactive storytelling game that presents a glimpse into a dark future ruled by corruption and dependent on technology as a basic need. Nothing is as it seems in the Ark; executives make dark deals beneath the sight of their superiors, mercenary gunslingers kill for any client with enough to offer, and technomancers come to grips with their abilities while attempting to lead normal lives. If this interests you, please have a look at the web site. Skilled, mature writers are always welcome. The first storylines of the game are currently beginning, so now is a prime opportunity to join.
Please visit the game website at www.geocities.com/tmancerrpg
Humanity has not developed advanced spacecraft, nor has it contacted extraterrestrials. Many formerly incurable diseases remain incurable. Cars do not fly. The men and women of the world still live and work as they always have, with one exception; hundreds of millions reside in massive, compact supercities known simply as arcologies. With the earth's natural resources nearly depleted, the arcologies remain the best hope of survival that humanity has yet developed. Yet each arcology comes with an inherent drawback; as the governments of the world cannot afford to support the megacities, the majority of their funding is generated by powerful multinational corporations, and with each arcology a corporation constructs comes infinitely more power and influence. In essence, the world is run by such corporations, often leading to rampant corruption and dissent.
Our story revolves around the arcology designated JA04, a massive, pyramidal structure located north of Hokkaido, Japan and operated by Ton Systems Incorporated, one of the most influential and wealthy hardware and software companies in the world. Two and a half million souls make their home in JA04, called Ark by its denizens, and each is different, for Ark is an internationally diverse city with three official languages and accomodations for every profession imaginable. Businessmen and software engineers have a niche here, as do hackers and mercenaries...and even the feared technomancers, wielders of the modern magic, can go about their business largely unnoticed.
Technomancer is a post-modern scifi/fantasy/cyberpunk play-by-post role-playing/interactive storytelling game that presents a glimpse into a dark future ruled by corruption and dependent on technology as a basic need. Nothing is as it seems in the Ark; executives make dark deals beneath the sight of their superiors, mercenary gunslingers kill for any client with enough to offer, and technomancers come to grips with their abilities while attempting to lead normal lives. If this interests you, please have a look at the web site. Skilled, mature writers are always welcome. The first storylines of the game are currently beginning, so now is a prime opportunity to join.
Please visit the game website at www.geocities.com/tmancerrpg


