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Lord Twig |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
Quote: Name: Roderick Malvender Race: Human Alignment: Neutral Good Deity: None Class: Wizard 8 Hit Dice: 8d4+8 (29 hp) Initiative: +2 Speed: 30ft AC: 12 BAB: +4 Saves: Fort +3, Ref +4, Will +7 Abilities: Str 8, Dex 14, Con 12, Int 20, Wis 12, Cha 10 Racial Abilities: Bonus Feat, +4 Skill Points at 1st Level, +1 Skill Point per level Class Abilities: Summon Familiar, Scribe Scroll, Bonus Feat Feats: Augment Summoning, Empower Spell, Extend Spell, Spell Focus (Conjuration), Spell Focus (Enchantment) Skills: Concentration +12, Decipher Script +16, Knowledge: Arcana +16, Knowledge: Nature +16, Knowledge: The Planes +16, Listen: +3, Spellcraft +16, Spot +5 Languages: Common, Abyssal, Celestial, Draconic, Infernal Spells per Day: 4/6/4/4/3 Spells Saves: 15 + Spell Level (16 + Spell Level for Conjuration and Enchantment spells) Spell book: 0th All Core 1st Charm Person, Comprehend Languages, Expeditious Retreat, Feather Fall, Identify, Mage Armor, Magic Missile, Obscuring Mist, Ray of Enfeeblement, Shield, Silent Image, Sleep, Summon Monster I 2nd Bulls Strength, Cats Grace, Continual Flame, Darkvision, Foxs Cunning, Invisibility, Melfs Acid Arrow, Minor Image, See Invisibility, Spectral Hand, Summon Monster II, Web 3rd Deep Slumber, Dispel Magic, Displacement, Fireball, Fly, Haste, Lightning Bolt, Magic Circle against Evil, Summon Monster III, Tongues, Vampiric Touch 4th Charm Monster, Dimensional Anchor, Evards Black Tentacles, Globe of Invulnerability, Mass Resist Energy, Polymorph, Rarys Mnemonic Enhancer, Stoneskin, Summon Monster IV, Wall of Ice Equipment: diamond dust (1500gp), spell book, spell component pouch Note: Roderick is a classically trained Wizard and looks the part. He is in his mid thirties and well groomed. He wears red robes with arcane symbols scrawled around the cuffs and hem and a matching red pointed hat that he considers quite fashionable. Lord Twig Edit: Removed scrolls There are in fact two things, science and opinion; the former begets knowledge, the latter ignorance.
Hippocrates Greek physician (460 BC - 377 BC) |
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TheCrookedPath |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
Quote: Lerra Stillwater Race: Human Type: Humanoid Size: Medium Alignment: Chaotic Good Class: Wilder Hit Dice: 8d4 ( 18 ) Power Points: 78 Initiative: 1 Speed: 30 ft Armor Class: 11 BAB: 6 Saves: Fort 2, Ref, 3, Will 8 Abilities: Str 8, Dex 12, Con 10, Int 10, Wis 14, Cha 20 Racial Abilities: Bonus Feat, 4 Skill Points at 1st Level, 1 Skill Point per level Class Abilities: Wild Surge 3, Psychic Enervation, Elude Touch, Surging Euphoria 1, Volatile Mind (1 point) Feats: Expanded Knowledge, Boost Construct, Overchannel, Extend Power Skills: Sense Motive 6, Concentrate 9, Psicraft 6, Craft (Sculpting) 11, Spot 11, Appraise 5, Speak Language (elven) Languages: Common, Elven Powers 1st: Crystal Shard, Matter Agitation, Astral Construct 2nd: Mental Disruption 3rd: Dispel Psionics 4th: Wall of Ectoplasm Possessions: Cotton-weave jumper, green jade teardrop charm upon a thin hemp weave about her neck, several glazed ceramic rings covered in brightly painted geometric shapes. Description: Lerra is a woman of medium build and height, with tanned skin and thick, honey-blonde hair that is well-kept, but left to fall about her shoulders unless she is working with a "physical medium". She is an artist, and her work gives her a serenity and peace of mind that she exudes visibly. However, when something inspiring strikes her, her beaten-bronze eyes gain and strange, intent vitality... A little nonsense, now and then, is cherished by the wisest men. |
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Frost Numenor |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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Mr. Pennywright,
May I join in your games, or has the hour already passed? The hopeful, Pyrus Pyrus Von Magnus Race: Human Size: Medium Alignment: Neutral Deity: None Class: Druid 8 Hit Dice: 8d8 HP:39 Iniative: +0 Speed: 30ft. AC: 10 BAB: +6/+1 Attacks: N/A. Saves: Fort +6, Ref +2, Will +11 Abilities: Str 10, Dex 10, Con 10, Int 14, Wis 20, Cha 12 Racial Traits: bonus feat at first level, 4 bonus skill points at first level, 1 bonus skill point at levels above first. Class Abilites: Animal Companion, nature sense, wild empathy, Woodland Stride, trackless step, resist natures lure, Wild Shape(5/day), Wild Shape (large). Feats: Spell Focus (Conjuration), Augment Summoning, Extra Wild shape, Fast Wild shape. Skills: Concentration +11, Survival +16, Listen +16, Spot +16, Diplomacy +12, Spellcraft +8, Handle animal +7, Speak language 10 points(5 languages) Languages: Common, Druidic, Ignan, Aquan, Infernal, Celestial, Sylvan, Draconic, Terran Spells per Day: 6/6/4/4/3 Spells Saves: 15 + Spell Level Pyrus is a young man that is about 23 with white hair and green eyes. He wears white silk pants and a white silk shirt. He also sports silver bracers on his wrists. He stands about 62 and weighs about 115lbs. He is shy and would rather shape to fight or better yet conjurer his bodyguards. Mr. Pennywright, I am going to win your tournament. I do hope that you have stocked your event with the best and by the best I mean me, my brother, and any others who think they are worthy enough. Jonathan. Jonathan Von Magnus Race: Human Size: Medium Alignment: Neutral Evil Deity: None Class: Sorceror 8 Hit Dice: 8d4 hp:21 Iniative: +6 Speed: 30ft. AC: 12 BAB: +4 Attacks: N/A. Saves: Fort +2, Ref +4, Will +5 Abilities: Str 10, Dex 14, Con 10, Int 16, Wis 8, Cha 20 Racial Traits: bonus feat at first level, 4 bonus skill points at first level, 1 bonus skill point at levels above first. Class Abilites: Summon Familiar. Feats: Spell Focus (Conjuration), Augment Summoning, Eschew Materials, Improved Initiative. Skills: Concentration +11, Bluff +16, Spellcraft +14, Knowledge(Arcana) +14, Sense Motive +10, Speak Language 10 points(5 Languages) Languages: Common, Infernal, Abyssal, Draconic, Celestial, Ignan, Elf, Giant, Goblin Spells per Day: 6/8/7/6/4 Spells Known: 8/5/3/2/1: 0-level:Acid Splash, Read Magic, Detect Magic, Arcane Mark, Light, Prestidigiation, Ray of Frost, Disrupt Undead. 1st:Summon Monster I, Orb of Fire(lesser), Ray of Enfeeblement, Burning Hands, Shocking Grasp. 2nd: Summon Monster II, Melfs Acid Arrow, Fireburst. 3rd: Summon monster III, Fireball. 4th: Summon Monster IV Spells Saves: 15 + Spell Level Jonathan is a 27 year old male child. He is immature and rash. He is the older brother of Pyrus, but Pryus is much more mature. Jonathan has always had a quick temper and never much common sense. When he gets mad he is known to destroy a few things. He stand at about 6 6 with a wiry frame. He has red hair, blue eyes, and wears black pants with a red belt. He sports a tattoo of a red dragon on his chest. Sorry to be so late but I had work and I have test at 8am, but here are my two. I am saving my two better ideas for a higher level chess game. Plus i thought this would be easier for me to learn the ways of conjurers. |
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Andorax |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
Quote: Actually, TheDeathWatcher, that is not correct...memorized spell lists are only required at the start of each match, though they must align apropriately with what's available in the spellbooks. Lord Twig, using the scrolls ahead of time is still gaining a benefit for the match from a magic item, and is therefore still considered against the rules. Frost Numenor, you posted your entries on the 31st, so they're still legit. The deadline was to be submitted on that day. I have submitted some requested edits, clarifications and corrections for the last few entries. "Whadda ya mean, Orcs get levels too?!?"
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Kots |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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Nem Z |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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i say extend the deadline until midnight tonight (as it wasn't entirely clear in the original post)... especaially since 1 more contestant means no byes.
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Andorax |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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NemZ, I stand corrected...the deadline is today, so that still leaves what...about 3 1/2 hours?
Any other last-minute entrants? "Whadda ya mean, Orcs get levels too?!?"
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Kots |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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I tried to edit my post but it got deleted instead, and I'm unable to post it again...
So I will sent it to you Andorax via PM and you post it. |
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TheCrookedPath |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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Blah.
Okay....humble request. I was reading through the old posts, and I was not aware of there being a rule in place allowing more than one Astral construct to be made in a single manifestation. In my games, Twin Power was required for that. Since it's a rather hefty feat, (And numerically useless for my character) maybe I might replace the feat? A little nonsense, now and then, is cherished by the wisest men. |
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Andorax |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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I presumed you might have been after it for the (very useful) ability to manifest OTHER powers twice-over at once. However, if you want to swap it out, you're welcome to do so.
I'm going to ask that this thread be locked after all the edits are officially in (NOT YET please!), but until that time everyone is welcome to make any changes/edits/corrections they like. Feel free to swap Twin Power out for whatever else you'd like. "Whadda ya mean, Orcs get levels too?!?"
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Andorax |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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Liori "Lucky" Illiodric
Race: Halfling Sex: Male Size: Small Alignment: True Natural Deity: Dallah Thaun Class: 6 Conjurer \ 2 Luckstealer Hit Dice: 6d4+6 + 2d4+2 (32 hp) Iniative: +1 Speed: 20ft. AC: 11 (+1 size, +1 Dex) BAB: +4 Attacks: Not applicable for the current application. Saves: Fort +4 Ref +4, Will +8 Abilities: Str 6, Dex 12, Con 12, Int 18, Wis 8, Cha 18 (16+2LA) Racial Traits: Halfling bonuses. Class Abilites: Summon Familiar, Curse of the Fatespured, Subtle Magic. Feats: Scribe Scroll, Spell Focus (conjuration), Rapid Spell, Dallah Thaun's Luck, Augment Summoning. Skills: Concentration +12 (11r), Spellcraft +15 (11r), Knowledge (Arcana) +15 (11r), Knowledge (Planes) +10 (6r), Profession (Gambeling) +10 (11r), Bluff +9 (5r), Appraise +5 (9r), Sense Motive +4 (5r). Sleight of Hand +6 (5r). Languages: Common, Halfling, Abyssal, Infernal, Celestial, Undercommon. Spells per Day: 5/6/5/4/3. Spells Saves: 14 + Spell Level (+1 Conjuration). Spellbook: 0th: All. 1st: Summon Monster I, Mage Armor, Shield, Protection from Good\Evil, Alarm, Endure Elements, Unseen Servant, Identify, True Strike, Color Spray, Disguise Self, Expeditious Retreat. 2nd: Summon Monster II, Resist Energy, Fog Cloud, Melf's Acid Arrow, Web, Detect Thoughts, Invisibilty, Mirror Image, Cat's Grace, Eagle's Splendor. 3rd: Summon monster III, Dispel Magic, Magic Circle V. Good\Evil, Arcane Sight, Rage, Haste, Phantom Steed, Fly. 4th: Summon Monster IV, Invisibility Greater, Solid Fog, Unluck. Alternate Summonig List: SMII: Kaorti for Fiendish Medium Viper. SMIII: Baccae for Celestial Dire Badger. SMIV: Imp (all 3 variants) for Fiendish Giant Wasp. Aoa Droplet for Celestial Giant Eagle. Kalareem Nerra for Celestial Lion. Liori is a 4'3 halfling that always looks like he is going to a costume party, he wears a colorful outfit with red and purple stripes with green dots all over the place and at the end of the long puffy sleeves he has strings of emeralds and rubies. He wears red pointy shoes. If you need to describe Liori in 3 words they will be lazy, lazy and lucky, this 30 years old halfling is probably the laziest halfling in existence, from day one he was lazy, and even began to walk only at the age of 4 because he too lazy to do so. Luckily for him his parents forced him to study and improve his mind, thats why they were able to get him accepted as an apprentice for a local wizards guild. Liori agreed for the rigorous arcane studies only because he knew that magic would allow him to conjure things to serve him, so even from the beginning he focused his studies on the field of conjuration ant transmutation the two schools that make it possible for him to do as little as possible by himself, and neglected the schools that are of no use for him the evocation and necromancy. In the beginning I said lucky as one of his traits, and lucky he is, because due to his nature and personality he got into a lot of troubles in school which led him to almost being expelled a few times and he stayed only because his extraordinary luck. After finishing training his problems didnt end, you see, he is like a magnet for trouble for people who dont share his view on the use off magic and some of them are quite powerful, however, his belief in Dallah Thaun has never failed him and he always managed to come out with hands on top. At this point, we need only for The Crooked Path to make edits to Lerra (both as-requested, and according to the email I sent) and we'll be able to get underway! "Whadda ya mean, Orcs get levels too?!?"
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Nem Z |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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heh... if i've gotta root for somebody besides myself, then lucky gets my vote.
halfling power! |
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TheCrookedPath |
Re: Conjurer's Chess II: The Tavern League (signup) | ||
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Thanks for the patience....I'm good to go!
May the best control freak win. A little nonsense, now and then, is cherished by the wisest men. |
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