I'll be giving each character a seperate post in order to better differentiate where one character ends and another begins.
Physics is like sex; it sometimes gives practical results, but that's not why we do it.
| Author | Comment | ||
|---|---|---|---|
Black Plauge |
CC2, Tavern League: The Summoners |
Lead | |
|
Since the recent attack on EzBoard seems to have destroyed much of the signup thread, including the stats of many of the participants, I'm creating this thread to repost character stats in. I'll attempt to salvage what I can from the signup thread first. Then Andorax can fill in anything that he has stored offline. Finally, if that doesn't get us all the contestants, individual players can repost their characters as best they can.
I'll be giving each character a seperate post in order to better differentiate where one character ends and another begins. Physics is like sex; it sometimes gives practical results, but that's not why we do it. |
|||
Black Plauge |
Re: CC2, Tavern League: The Summoners | ||
|
Name: Roderick Malvender
Player: Lord Twig Race: Human Alignment: Neutral Good Deity: None Class: Wizard 8 Hit Dice: 8d4+8 (29 hp) Initiative: +2 Speed: 30ft AC: 12 BAB: +4 Saves: Fort +3, Ref +4, Will +7 Abilities: Str 8, Dex 14, Con 12, Int 20, Wis 12, Cha 10 Racial Abilities: Bonus Feat, +4 Skill Points at 1st Level, +1 Skill Point per level Class Abilities: Summon Familiar, Scribe Scroll, Bonus Feat Feats: Augment Summoning, Empower Spell, Extend Spell, Spell Focus (Conjuration), Spell Focus (Enchantment) Skills: Concentration +12, Decipher Script +16, Knowledge: Arcana +16, Knowledge: Nature +16, Knowledge: The Planes +16, Listen: +3, Spellcraft +16, Spot +5 Languages: Common, Abyssal, Celestial, Draconic, Infernal Spells per Day: 4/6/4/4/3 Spells Saves: 15 + Spell Level (16 + Spell Level for Conjuration and Enchantment spells) Spell book: 0th – All Core 1st – Charm Person, Comprehend Languages, Expeditious Retreat, Feather Fall, Identify, Mage Armor, Magic Missile, Obscuring Mist, Ray of Enfeeblement, Shield, Silent Image, Sleep, Summon Monster I 2nd – Bull’s Strength, Cat’s Grace, Continual Flame, Darkvision, Fox’s Cunning, Invisibility, Melf’s Acid Arrow, Minor Image, See Invisibility, Spectral Hand, Summon Monster II, Web 3rd – Deep Slumber, Dispel Magic, Displacement, Fireball, Fly, Haste, Lightning Bolt, Magic Circle against Evil, Summon Monster III, Tongues, Vampiric Touch 4th – Charm Monster, Dimensional Anchor, Evard’s Black Tentacles, Globe of Invulnerability, Mass Resist Energy, Polymorph, Rary’s Mnemonic Enhancer, Stoneskin, Summon Monster IV, Wall of Ice Equipment: diamond dust (1500gp), spell book, spell component pouch Note: Roderick is a classically trained Wizard and looks the part. He is in his mid thirties and well groomed. He wears red robes with arcane symbols scrawled around the cuffs and hem and a matching red pointed hat that he considers quite fashionable. |
|||
Black Plauge |
Re: CC2, Tavern League: The Summoners | ||
|
Lerra Stillwater
Player: TheCrookedPath Race: Human Type: Humanoid Size: Medium Alignment: Chaotic Good Class: Wilder Hit Dice: 8d4 ( 18 ) Power Points: 78 Initiative: 1 Speed: 30 ft Armor Class: 11 BAB: 6 Saves: Fort 2, Ref, 3, Will 8 Abilities: Str 8, Dex 12, Con 10, Int 10, Wis 14, Cha 20 Racial Abilities: Bonus Feat, 4 Skill Points at 1st Level, 1 Skill Point per level Class Abilities: Wild Surge 3, Psychic Enervation, Elude Touch, Surging Euphoria 1, Volatile Mind (1 point) Feats: Expanded Knowledge, Boost Construct, Overchannel, Extend Power Skills: Sense Motive 6, Concentrate 9, Psicraft 6, Craft (Sculpting) 11, Spot 11, Appraise 5, Speak Language (elven) Languages: Common, Elven Powers 1st: Crystal Shard, Matter Agitation, Astral Construct 2nd: Mental Disruption 3rd: Dispel Psionics 4th: Wall of Ectoplasm Possessions: Cotton-weave jumper, green jade teardrop charm upon a thin hemp weave about her neck, several glazed ceramic rings covered in brightly painted geometric shapes. Description: Lerra is a woman of medium build and height, with tanned skin and thick, honey-blonde hair that is well-kept, but left to fall about her shoulders unless she is working with a "physical medium". She is an artist, and her work gives her a serenity and peace of mind that she exudes visibly. However, when something inspiring strikes her, her beaten-bronze eyes gain and strange, intent vitality... |
|||
Black Plauge |
Re: CC2, Tavern League: The Summoners | ||
|
Pyrus Von Magnus
Player: Frost Numenor Race: Human Size: Medium Alignment: Neutral Deity: None Class: Druid 8 Hit Dice: 8d8 HP:39 Iniative: +0 Speed: 30ft. AC: 10 BAB: +6/+1 Attacks: N/A. Saves: Fort +6, Ref +2, Will +11 Abilities: Str 10, Dex 10, Con 10, Int 14, Wis 20, Cha 12 Racial Traits: bonus feat at first level, 4 bonus skill points at first level, 1 bonus skill point at levels above first. Class Abilites: Animal Companion, nature sense, wild empathy, Woodland Stride, trackless step, resist nature’s lure, Wild Shape(5/day), Wild Shape (large). Feats: Spell Focus (Conjuration), Augment Summoning, Extra Wild shape, Fast Wild shape. Skills: Concentration +11, Survival +16, Listen +16, Spot +16, Diplomacy +12, Spellcraft +8, Handle animal +7, Speak language 10 points(5 languages) Languages: Common, Druidic, Ignan, Aquan, Infernal, Celestial, Sylvan, Draconic, Terran Spells per Day: 6/6/4/4/3 Spells Saves: 15 + Spell Level Pyrus is a young man that is about 23 with white hair and green eyes. He wears white silk pants and a white silk shirt. He also sports silver bracers on his wrists. He stands about 6’2” and weighs about 115lbs. He is shy and would rather shape to fight or better yet conjurer his bodyguards. |
|||
Black Plauge |
Re: CC2, Tavern League: The Summoners | ||
|
Jonathan Von Magnus
Player: Frost Numenor Race: Human Size: Medium Alignment: Neutral Evil Deity: None Class: Sorceror 8 Hit Dice: 8d4 hp:21 Iniative: +6 Speed: 30ft. AC: 12 BAB: +4 Attacks: N/A. Saves: Fort +2, Ref +4, Will +5 Abilities: Str 10, Dex 14, Con 10, Int 16, Wis 8, Cha 20 Racial Traits: bonus feat at first level, 4 bonus skill points at first level, 1 bonus skill point at levels above first. Class Abilites: Summon Familiar. Feats: Spell Focus (Conjuration), Augment Summoning, Eschew Materials, Improved Initiative. Skills: Concentration +11, Bluff +16, Spellcraft +14, Knowledge(Arcana) +14, Sense Motive +10, Speak Language 10 points(5 Languages) Languages: Common, Infernal, Abyssal, Draconic, Celestial, Ignan, Elf, Giant, Goblin Spells per Day: 6/8/7/6/4 Spells Known: 8/5/3/2/1: 0-level:Acid Splash, Read Magic, Detect Magic, Arcane Mark, Light, Prestidigiation, Ray of Frost, Disrupt Undead. 1st:Summon Monster I, Orb of Fire(lesser), Ray of Enfeeblement, Burning Hands, Shocking Grasp. 2nd: Summon Monster II, Melf’s Acid Arrow, Fireburst. 3rd: Summon monster III, Fireball. 4th: Summon Monster IV Spells Saves: 15 + Spell Level Jonathan is a 27 year old male child. He is immature and rash. He is the older brother of Pyrus, but Pryus is much more mature. Jonathan has always had a quick temper and never much common sense. When he gets mad he is known to destroy a few things. He stand at about 6’ 6” with a wiry frame. He has red hair, blue eyes, and wears black pants with a red belt. He sports a tattoo of a red dragon on his chest. |
|||
Black Plauge |
Re: CC2, Tavern League: The Summoners | ||
|
Liori "Lucky" Illiodric
Player: Kots Race: Halfling Sex: Male Size: Small Alignment: True Natural Deity: Dallah Thaun Class: 6 Conjurer \ 2 Luckstealer Hit Dice: 6d4+6 + 2d4+2 (32 hp) Iniative: +1 Speed: 20ft. AC: 11 (+1 size, +1 Dex) BAB: +4 Attacks: Not applicable for the current application. Saves: Fort +4 Ref +4, Will +8 Abilities: Str 6, Dex 12, Con 12, Int 18, Wis 8, Cha 18 (16+2LA) Racial Traits: Halfling bonuses. Class Abilites: Summon Familiar, Curse of the Fatespured, Subtle Magic. Feats: Scribe Scroll, Spell Focus (conjuration), Rapid Spell, Dallah Thaun's Luck, Augment Summoning. Skills: Concentration +12 (11r), Spellcraft +15 (11r), Knowledge (Arcana) +15 (11r), Knowledge (Planes) +10 (6r), Profession (Gambeling) +10 (11r), Bluff +9 (5r), Appraise +5 (9r), Sense Motive +4 (5r). Sleight of Hand +6 (5r). Languages: Common, Halfling, Abyssal, Infernal, Celestial, Undercommon. Spells per Day: 5/6/5/4/3. Spells Saves: 14 + Spell Level (+1 Conjuration). Spellbook: 0th: All. 1st: Summon Monster I, Mage Armor, Shield, Protection from Good\Evil, Alarm, Endure Elements, Unseen Servant, Identify, True Strike, Color Spray, Disguise Self, Expeditious Retreat. 2nd: Summon Monster II, Resist Energy, Fog Cloud, Melf's Acid Arrow, Web, Detect Thoughts, Invisibilty, Mirror Image, Cat's Grace, Eagle's Splendor. 3rd: Summon monster III, Dispel Magic, Magic Circle V. Good\Evil, Arcane Sight, Rage, Haste, Phantom Steed, Fly. 4th: Summon Monster IV, Invisibility Greater, Solid Fog, Unluck. Alternate Summonig List: SMII: Kaorti for Fiendish Medium Viper. SMIII: Baccae for Celestial Dire Badger. SMIV: Imp (all 3 variants) for Fiendish Giant Wasp. Aoa Droplet for Celestial Giant Eagle. Kalareem Nerra for Celestial Lion. Liori is a 4'3 halfling that always looks like he is going to a costume party, he wears a colorful outfit with red and purple stripes with green dots all over the place and at the end of the long puffy sleeves he has strings of emeralds and rubies. He wears red pointy shoes. If you need to describe Liori in 3 words they will be lazy, lazy and lucky, this 30 years old halfling is probably the laziest halfling in existence, from day one he was lazy, and even began to walk only at the age of 4 because he too lazy to do so. Luckily for him his parents forced him to study and improve his mind, thatÂ’s why they were able to get him accepted as an apprentice for a local wizards guild. Liori agreed for the rigorous arcane studies only because he knew that magic would allow him to conjure things to serve him, so even from the beginning he focused his studies on the field of conjuration ant transmutation the two schools that make it possible for him to do as little as possible by himself, and neglected the schools that are of no use for him the evocation and necromancy. In the beginning I said lucky as one of his traits, and lucky he is, because due to his nature and personality he got into a lot of troubles in school which led him to almost being expelled a few times and he stayed only because his extraordinary luck. After finishing training his problems didnÂ’t end, you see, he is like a magnet for trouble for people who donÂ’t share his view on the use off magic and some of them are quite powerful, however, his belief in Dallah Thaun has never failed him and he always managed to come out with hands on top. |
|||
Nem Z |
Re: CC2, Tavern League: The Summoners | ||
|
Name: Ash Cindersmith
Race: Mephling (Fire) Type: Humanoid (Native Outsider) Size: Small Alignment: Neutral Evil Deity: Joramy Class: Cleric 7 (+1 racial LA) Hit Dice: 7d8+7 (38 hp) Initiative: +2 Speed: 30ft AC: 12 BAB: +6 (small) Saves: Fort +6, Ref +3, Will +9 Abilities: Str 8, Dex 12(+2 race), Con 12, Int 12(-2 race), Wis 19(+1), Cha 16(+2 race) Racial Traits: breath weapon 2/day: 15” cone, 1d8 fire damage, ref save (15) for half, must wait 1d4 rounds between uses. Caster level +1 for all Fire spells. Class Abilities: Spontaneous Wounding, Rebuke Undead 6/day, Competition Domain (+1 on all opposed checks), Fire Domain (rebuke fire creatures 6/day) Feats: Fire Heritage, Spell Focus (Conjuration), Augment Summoning Skills: Concentration +6(5r), Knowledge (religion) +6(5r), Knowledge (the planes) +6(5r), Spellcraft +6(5r), Speak Language +1(2ccr), Bluff +7(9ccr) Languages: Common, Ignan, Abyssal, Infernal Spells per Day: 6/5+d/4+d/3+d/2+d Spells Saves: 14 +Spell Level Alterations to Ash’s Summon Monster list include of the following: II - Fiendish Medium Monstrous Scorpion > Varoot Nerra IV - Fiendish Snake, Huge Viper > Kalareem Nerra, Fiendish Giant Preying Mantis > Aoa Droplet Possessions: Black leather knee-high boots (hoof-shaped heels), elbow-length gloves, belt, and pouch of spell materials. Brass Holy symbol, chain necklace, buckles on leather items, and etched rings (worn on both horns). Cold grey sleeveless fine cloth tunic and matching leggings with open panels along the outer seams. Description: Ash sports brassy red skin with mottled darker spots, glossy black horns, hazel eyes, a dusty blonde ponytail that runs most of the way down his back, and matching neatly groomed sideburns and goatee. He stands at 3’7”, weighs about 46 lbs, and is 19 years old. When not actively competing he sips dark mead (served hot) at a corner table and jeers the contestants. Anyone attempting to sit with him will be rebuffed with a stern warning, followed by a blast of his breath weapon if they don’t leave. |
|||
Nem Z |
Re: CC2, Tavern League: The Summoners | ||
|
Name: Cog Ergosum
Race: Warforged (per “as characters” listing in MM3) Type: Medium Construct (Living Construct) Size: Medium Alignment: Lawful Neutral Deity: non-religious, but has reverence for Inevitables and aspires to join their ranks Class: Psion (shaper) 8 Hit Dice: 8d4 +16 (37 hp) Initiative: +1 Speed: 20ft AC: 19 DR: 2/adamantine BAB: +4 Saves: Fort +4 Ref +3, Will +6 Abilities: Str 10, Dex 12, Con 14 (+2 race), Int 20 (+2), Wis 10 (-2 race), Cha 8 (-2 race) Racial Traits: composite plating, light fortification, living construct traits Class Abilities: Metacreativity Discipline Bonus Feats: Boost Construct, Craft Psionic Arms and Armor Feats: Adamantine Body (MM3 - Warforged), Craft Universal Item, Craft Psionic Construct Skills: Appraise +9(4ccr, +2syn), Autohypnosis +4(2ccr, 2syn), Bluff +4(5r), Concentration +10(8r), Craft(armor) +10(5r), Diplomacy +3(4ccr, +2syn), Disguise +1(0r, +2syn), Intimidate +2 (2ccr, +2syn), Knowledge(Psionics) +13(8r), Knowledge (the Planes) +13(8r), Profession(Blacksmith) +5(5r), Psicraft +16(8r, +4syn), Sense Motive +4(8ccr), Slight of Hand -3(0r, +2 syn, -5 armor), Use Psionic Device +6(5r, +2syn) Languages: Common, Formian, Gith, Elven, Draconic, Celestial Power Points/Day: 78 Psionic Saves: 15 + Power Level Total Powers known: 17 1: Astral Construct, Ecto Protection, Grease (psionic), Float, My Light 2: Detect Hostile Intent, Energy Push, Identify (Psionic), Psionic Repair Damage 3: Dispel Psionics, Ectoplasmic Cocoon, Energy Burst, Energy Wall, Eradicate Invisibility, Telekinetic Thrust 4: Dimension Door (Psionic), Wall of Ectoplasm Possessions: Deep Blue silk pants with a silver geometric pattern on trim and matching tailed vest, Silver silk sash with a deep blue geometric pattern and matching cloth strips tied as armbands. Description: In form, Cog is a tall (6’8”) and heavily built (470 lbs) humanoid, but strikingly insectile in design, including glossy black compound eyes, two sharp projections from his brows that resemble small antennae, and a faceplate with mandibles. Set into his forehead is a triangular-cut, fist-sized Amethyst of high quality, which is illuminated from behind whenever Cog manifests his powers. His ‘skin’ is composed of smooth-finished plates of adamantine with joints protected by layers of adamantine chainmail over blackened leather, the overall shape of which vaguely resembles a chithinous carapace. For reasons of adopted modesty among other living beings, Cog prefers to wear clothing despite his lack of physical gender. He is reclusive in personality but willing to engage in lively discussion with anyone who approaches him in a friendly manner, especially in intellectual topics. Otherwise the majority of his time will be spent tinkering with the body of a damaged Gold Clockwork Horror (MM2), attempting to learn the secret of its, and consequently his own, artificial intelligence. He will keep a close eye on the matches of his fellow competitors and will immediately notify the official of any illegal actions he notices. |
|||
Kots |
Re: CC2, Tavern League: The Summoners | ||
|
Frozbar Zoundell
Race: Human Size: Medium Alignment: Lawful Natural Deity: None. Class: Spirit Shaman 8 Hit Dice: 8d8+16 (56 hp) Iniative: +1 Speed: 30ft. AC: 11 (+1 Dex) BAB: +6 Attacks: Not applicable for the current application. Saves: Fort +8, Ref +3, Will +10 Abilities: Str 12, Dex 12, Con 14, Int 10, Wis 18 (16+2LA), Cha 14 Racial Traits: bonus feat at first level, 4 bonus skill points at first level, 1 bonus skill point at levels above first. Class Abilites: Spirit Guide, Wild Empathy, Chastise Spirits, Detect Spirits, Blessing of the Spirits, Follow the Guide, Ghost Warrior, Warding of the Spirits. Feats: Bonus Class Feat (Alertness), Spell Focus (Conjuration), Augment Summons, Spontaneous Summoner, Beckon the Frozen. Skills: Concentration +13 (11r), Spellcraft +11 (11r), Survival +12 (8r), Spot +11 (5r), Listen +11 (5r), Handle Animal +7 (5r), Knowledge (Nature) +5 (5r), Knowledge (Local) +5 (5r). Languages: Common. Spells per Day: 6/7/7/6/4. Spells Known per Day: 3/3/2/2/1. Spells Saves: 12 + Spell Level (+1 Conjuration). |
|||
Black Plauge |
Re: CC2, Tavern League: The Summoners | ||
|
Estron Pervakautun
Player: Black Plauge Race: Human Class: Wu Jen 5/Alienist 3 Alignment: Chaotic Good HD: 8d4+8 (29 hp) Iniative: +0 Speed: 30ft. AC: 10 BAB: +3 Grapple: Attack: Not needed for the current application. Saves: Fort +4, Ref +3, Will +10 Abilities: Str 10, Dex 10, Con 12, Int 18, Wis 14, Cha 10 Racial Traits: 1 extra feat at first level, 4 extra skill points at first level, 1 extra skill point at levels beyond first. Class Traits: Watchful Spirit, Spell Secret (Enlarge Summon Monster II), Summon Alien, Alien Blessing. Skills: Concentration +12 (11r), Spellcraft +15 (11r), Knowledge (Arcana) +15 (11r), Knowledge (The Planes) +15 (11r), Knowledge (The Far Realms) +15 (11r), Spot +6 (4.5r), Speak Language (2 points), Knowledge (Dungeoneering) +15 (11r). Feats: Spell Focus (Conjuration), Augment Summoning, Enlarge Spell, Sculpt Spell, Obtain Familiar, Extend Spell. Languages: Common, Beyond-Tounge, Draconic, Celestial, Infernal, Giant. Spells per Day: 4/4/3/3/2 Spell Saves: 14 + spell level (+1 for Conjuration) Spellbook: cantrips - Dancing Lights, Flare, Ray of Frost, Arcane Mark, Daze, Detect Magic, Detect Poison, Disrupt Undead, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Read Magic, Resistance; 1st level - Summon Monster I, Accuracy, Ghost Light, Magic Missile, Scales of the Lizard, Shield, Unseen Servant, Jump, Hypnotism, Comprehend Languages, Obscuring Mist, Smoke Ladder, Endure Elements; 2nd level - Summon Monster II, Resist Energy, Protection from Arrows, Fog Cloud, Blur, Invisibility, Wall of Gloom; 3rd level - Summon Monster III, Haste, Displacement, Dispel Magic, Suggestion, Greater Magic Weapon; 4th level - Summon Monster IV, Solid Fog, Wall of Ice, Charm Monster, Good Hope, Mass Resist Energy, Wall of Bones. |
|||
Black Plauge |
Re: CC2, Tavern League: The Summoners | ||
|
Lelki
Player: Black Plauge Race: Elan Alignment: True Neutral (with a good deal of apathy) Class: Shaper 8 HD: 8d4+16 (37 hp) Speed: 30ft Iniative: +0 AC: 10 BAB: +4 Grapple: +4 Attacks: Not needed for the current application. Saves: Fort +4, Ref +2, Will +8 Abilities: Str 10, Dex 10, Con 14, Int 20, Wis 14, Cha 6 Skills: Craft (Sculpting) +16 (11r), Psicraft +16 (11r), Knowledge (Psionics) +16 (11r), Disguse +9 (11r), Knowledge (Arcana) +16 (11r), Concentration +14 (11r), Spellcraft +5 (0.5r) Feats: Boost Construct, Overchannel, Talented, Psionic Meditation, Expanded Knowledge (Hustle) Languages: Common, Orc, Dwarven, Elven, Halfling, Gnome. Power Points: 80 Powers Discovered: Hustle, Astral Consturct, Control Flames, Force Screen, Entangling Ectoplasm, Ecto Protection, Psionic Repair Damage, Biofeedback, Swarm of Crystals, Feat Leach, Body Adjustment, Energy Wall, Greater Concealing Amorpha, Dismiss Ectoplasm, Death Urge, Fabricate, Wall of Ectoplasm. Dimension Door. |
|||
Mercutio01 |
Re: CC2, Tavern League: The Summoners | ||
|
Yleyr QÂ’sab
Player: Mercutio01 Race: Human Sex: Male Size: Medium Alignment: Chaotic Natural Deity: None Class: 5 Conjurer \ 3 Alienist Hit Dice: 5d4+10 + 3d4+6 (35 hp) Iniative: +1 Speed: 30ft. AC: 11 (+1 Dex) BAB: +4 Attacks: Not applicable for the current application. Saves: Fort +3 Ref +3, Will +5 Abilities: Str 8, Dex 12, Con 14, Int 20, Wis 8, Cha 12 Racial Traits: Extra Feat at 1st level, 4 extra Skill points at 1st level, 1 extra Skill point/level Class Abilites: Scribe Scroll, Summon Familiar Bonus Feats. Feats: Spell Focus (conjuration), Augment Summoning, Quicken Spell, Extend Spell, Maximize Spell Skills: Concentration +13, Craft +13, Decipher Script +16, Spellcraft +15, Knowledge (Arcana) +16, Knowledge (Nature) +12, Knowledge (Planes) +16, Profession (Wizard) +7 Languages: Common, Abyssal, Infernal, Celestial, Beyond-tongue. Spells per Day: 4+1/6+1/4+1/4+1/3+1. Spells Saves: 14 + Spell Level (+1 Conjuration). Spellbook: 0th: Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation. 1st: Comprehend Languages, Burning Hands, Summon Monster I, Mage Armor, Shield, Magic Missile, Alarm, Endure Elements, Identify, True Strike, TenserÂ’s Floating Disk, Lesser Orb of Acid, Lesser Orb of Ice, Feather Fall 2nd: Summon Monster II, Arcane Lock, MelfÂ’s Acid Arrow, Web, Summon Swarm, See Invisibility, Darkness, Scorching Ray, Shatter, FoxÂ’s Cunning, Orb of Fire, Orb of Sound 3rd: Summon monster III, Dispel Magic, Fly, Tongues, Daylight, Fireball, Lightning Bolt, Haste, Slow, Water Breathing, Blink 4th: Summon Monster IV, Stoneskin, Dimension Door, Secure Shelter, EvardÂ’s Black Tentacles, Confusion, Lesser Geas, Wall of Fire, Mnemonic Enhancer, Polymorph Wild eyed, starstruck, crazy SOB. All are perfect descriptions of Y'leyr. Born Bendyr Guildson, Y'leyr quickly distinguished himself as an oddball. He was always looking up at the night sky, wondering, hoping that there was more to life than that which existed here on this drab planet. At his father's behest he began schooling to learn the fur trade and mercantile market exchange. This work was boring and required a focus and determination. Y'leyr sought outside the normal education for his own personal gain and stumbled across an arcane tome. His interest in all things magical came to a head when his father kicked him out of the house for being a "lazy layabout, head always in the clouds. Get a job." Y'leyr managed to find a school of sorts that furthered his study of the arcane magics. Even there, Y'leyr was an outcast, choosing to study the outer reaches of space and the far planes over the normal studies. The one night, while sitting on a hillside, observing the movement of untold worlds, Y'leyr was startled to full consciousness. A strange gaunt man nearly stumbled over him, mumbling craziness to himself. A red tentacle honed in on the frightened young man and tried to move towards him. The old wizard stopped his mumblings and began to talk to Y'leyr, discussing the vastness of all and the ability to control, summon, and create things undreamed of even by the greatest magicians. Y'leyr, upon returning to the dormitory, packed up his things and left. The only thing that stayed behind was a short note signed "Y'leyr Qsab" that read, "The mysteries of life of more far-reaching than the studies here. You will never understand the magics I do. It's best for all of us if I leave." That should be it. |
|||
Andorax |
Re: CC2, Tavern League: The Summoners | ||
|
Black Plague, if you'd be so kind as to lock this thread now (or after you update your two PC's history blocks), I'd appreciate it.
"Whadda ya mean, Orcs get levels too?!?"
|
|||